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Answer by Matt Downey

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Go to the tab "edit"-->"project settings"-->"physics" and look at the "min penetration for penalty" variable. If that variable is 0.05, then that is precisely the behavior the Unity3d dev team intended. The 0.05 is multiplied by 2 to yield 0.1 because there are two objects colliding and each can travel 0.05m without any penalty.

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