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Answer by Matt-Downey

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Try this and attach it to the marble, so it wakes up the rigidbody: function FixedUpdate() { rigidbody.WakeUp(); } [Rigidbody.WakeUp][1]: There are settings in edit-->proj settings-->physics that control when a rigidbody falls asleep (min velocity, min angular velocity, etc) but they seem to glitch too often to be reliable. [1]: http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.WakeUp.html

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