Quantcast
Viewing latest article 3
Browse Latest Browse All 90

Answer by Matt-Downey

I think the best thing for a 2D game would be to add a particle effect to simulate a glowing aura. http://unity3d.com/support/documentation/Manual/Particle%20Systems.html If you were to use 3D (doesn't seem like it) you could outline your targeted model with this shader: http://www.unifycommunity.com/wiki/index.php?title=Outlined_Diffuse_3 (thanks to AnomylousUnderdog).

Viewing latest article 3
Browse Latest Browse All 90

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>